Those of you who are long-time readers of this literary outlet will have noticed the number of times we have referred to our work with Annapurna Interactive. The more astute among you may have even asked yourselves, "is there an NDA-shielded will-they-won't-they dynamic between these two companie...
There are a lot of ways to think about The Metamorphosis. Long-time readers will no doubt find little surprise in learning that I'm partial to Nabokov's position that Samsa's struggle is that of an artist surrounded by haters who won't let him do his thing. Perhaps if Franz Kakfa had lived in a t...
I used to be a younger game developer. I don't know if I'll ever shirk the feeling of being a young game developer, but there was a point where I was younger than I am now. This I know with enough justified true belief to have John Locke's ghost grumble "take it easy, kid. Be cool," into my ears ...
Indulge me before reading on, dear reader: check your google search history for the last time you needed to know about the "saddest albums ever recorded" several times in the same week. Cast yourself back to that time and mindset. Think about Beck's Sea Change (2002) and Death Cab For Cutie's Tra...
It's the summer of 2002, the wacky inflatable arm waving tube men dance carefree in the wind outside a petrol station in the middle of nowhere. My brother and I are on our way to the last family holiday our parents would take us on. We'll see incredible things: giraffes a few meters from our fron...
A benefit to life in modern apartment buildings is that they have not been around long enough to accumulate a sizable ghost population. But reader, I am haunted by the houseplants that have died under my watch, and they do not have kind things to say about my obsession with Terra Nil. Our latest ...
On its surface, Tentacular is a consistently charming, occasionally silly VR game about solving physics-based puzzles as an enormous tentacled creature. Those more literary readers will of course note that Tentacular is a coming-of-age story. Many readers of this colossally popular news page will...
Humans love to tell stories. Some have been told for many, many years, the earliest telling of what we now consider Arthurian myth date back to 6th century Welsh poems. Humans also love to retell and change stories, making characters more relatable to modern audiences: as Sir Thomas Malory retold...
As a great poet once said, "tomorrow and tomorrow and tomorrow creeps in this petty pace from day to day," but that poet might have been going through something because he didn't get to work with Annapurna Interactive and Joel McDonald on Hindsight. We can all understand how much of a bummer that...
We work on a wide variety of interactive experiences here at 24 Bit Games, from silly physics multiplayer action to point-and-click thrillers. Every once in a while, though, something arrives and finds us at our most vulnerable. Games that ask us what we leave behind as we grow into our achieveme...
Twelve Minutes is an interactive thriller about a man stuck in a time loop. This is something you can read on its Steam page, and it is also something that was told to us by our now dear compatriots, Luis Antonio and Annapurna Interactive on our first phone call the other day. We woke up th...
Some games stand the test of time, other games let you shoot snakes at your friends with a specialized snake cannon. Our dear comrades at Landfall Games posed the thought-provoking question: what if a game could do both? Thanks to this bold and trailblazing break from philosophical traditio...
On 19 May 2020, our acclaimed port of GORN launched on PlayStation VR, and there was socially-distant revelry and merriment, and then we had some time to reflect, and honestly, we were pretty bummed. It was a huge achievement, but really, who were we without GORN? We had built a name for ou...
Those of you who are long-time readers of this literary outlet will have noticed the number of times we have referred to our work with Annapurna Interactive. The more astute among you may have even asked yourselves, "is there an NDA-shielded will-they-won't-they dynamic between these two companie...
There are a lot of ways to think about The Metamorphosis. Long-time readers will no doubt find little surprise in learning that I'm partial to Nabokov's position that Samsa's struggle is that of an artist surrounded by haters who won't let him do his thing. Perhaps if Franz Kakfa had lived in a t...
I used to be a younger game developer. I don't know if I'll ever shirk the feeling of being a young game developer, but there was a point where I was younger than I am now. This I know with enough justified true belief to have John Locke's ghost grumble "take it easy, kid. Be cool," into my ears ...
Indulge me before reading on, dear reader: check your google search history for the last time you needed to know about the "saddest albums ever recorded" several times in the same week. Cast yourself back to that time and mindset. Think about Beck's Sea Change (2002) and Death Cab For Cutie's Tra...
It's the summer of 2002, the wacky inflatable arm waving tube men dance carefree in the wind outside a petrol station in the middle of nowhere. My brother and I are on our way to the last family holiday our parents would take us on. We'll see incredible things: giraffes a few meters from our fron...
A benefit to life in modern apartment buildings is that they have not been around long enough to accumulate a sizable ghost population. But reader, I am haunted by the houseplants that have died under my watch, and they do not have kind things to say about my obsession with Terra Nil. Our latest ...
On its surface, Tentacular is a consistently charming, occasionally silly VR game about solving physics-based puzzles as an enormous tentacled creature. Those more literary readers will of course note that Tentacular is a coming-of-age story. Many readers of this colossally popular news page will...
Humans love to tell stories. Some have been told for many, many years, the earliest telling of what we now consider Arthurian myth date back to 6th century Welsh poems. Humans also love to retell and change stories, making characters more relatable to modern audiences: as Sir Thomas Malory retold...
As a great poet once said, "tomorrow and tomorrow and tomorrow creeps in this petty pace from day to day," but that poet might have been going through something because he didn't get to work with Annapurna Interactive and Joel McDonald on Hindsight. We can all understand how much of a bummer that...
We work on a wide variety of interactive experiences here at 24 Bit Games, from silly physics multiplayer action to point-and-click thrillers. Every once in a while, though, something arrives and finds us at our most vulnerable. Games that ask us what we leave behind as we grow into our achieveme...
Twelve Minutes is an interactive thriller about a man stuck in a time loop. This is something you can read on its Steam page, and it is also something that was told to us by our now dear compatriots, Luis Antonio and Annapurna Interactive on our first phone call the other day. We woke up th...
Some games stand the test of time, other games let you shoot snakes at your friends with a specialized snake cannon. Our dear comrades at Landfall Games posed the thought-provoking question: what if a game could do both? Thanks to this bold and trailblazing break from philosophical traditio...
On 19 May 2020, our acclaimed port of GORN launched on PlayStation VR, and there was socially-distant revelry and merriment, and then we had some time to reflect, and honestly, we were pretty bummed. It was a huge achievement, but really, who were we without GORN? We had built a name for ou...