Monthly archive for November2014

Fun with Cubemaps

One of the projects that we’re working on at the moment required us to have moving reflections on cars in a race. Circumstances didn’t allow for the easy route (realtime cubemapping) so we had to think a bit outside the box and do something that…

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We’re Hiring!

We’re Hiring!

That’s right! 24 Bit Games is growing and we are looking for eager and talented developers to join our team on either a contract or permanent basis. We are currently in need of:   Who have experience in at least some of the following disciplines:…

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Double Doodle

Double Doodle

Recently we finished up a game for The Engine Co. called Double Doodle. Double Doodle is a mobile casual game for iOS and Android where you have to trace lines and shapes (Doodles!) and are scored for your accuracy and speed. You can check out…

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24 Bit Games is Live!

24 Bit Games is Live!

That’s right! After 2 years and much procrastination, we finally have a “real” web site up and running for 24 Bit games. ┬áIt’s still pretty sparse at the moment in terms of activity, especially along the lines of our internal game projects, but we’ll get…

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