One of the projects that we’re working on at the moment required us to have moving reflections on cars in a race. Circumstances didn’t allow for the easy route (realtime cubemapping) so we had to think a bit outside the box and do something that…
One of the projects that we’re working on at the moment required us to have moving reflections on cars in a race. Circumstances didn’t allow for the easy route (realtime cubemapping) so we had to think a bit outside the box and do something that…
That’s right! 24 Bit Games is growing and we are looking for eager and talented developers to join our team on either a contract or permanent basis. We are currently in need of: Who have experience in at least some of the following disciplines:…
Recently we finished up a game for The Engine Co. called Double Doodle. Double Doodle is a mobile casual game for iOS and Android where you have to trace lines and shapes (Doodles!) and are scored for your accuracy and speed. You can check out…
That’s right! After 2 years and much procrastination, we finally have a “real” web site up and running for 24 Bit games. It’s still pretty sparse at the moment in terms of activity, especially along the lines of our internal game projects, but we’ll get…